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Player Research → Escape Experience Design

Interactive experiences people remember—by reaching answers on their own.

I study players and design Japanese-style escape experiences.

My practice focuses on information scaffolding—the order, amount, and form of hints—so quiet coordination and self-efficacy can emerge naturally.

Based in Tokyo → preparing for Helsinki.

Selected work

Public Experience

🏆Ranked #1 in Aug ’25

Project LR (Direction)

Hall-style multi-team escape experience.

Mini game / Prototype

Finding Ks (Game Off 2025)

Pareidolia in everyday life.

Mini game / Prototype

Tomare de Tomare v2

Upgraded simple experiment from the “止まれ” sign (with 12 stages).

Puzzle / Prototype

Korean Rebus Vol.1

New set of experimental Korean rebus puzzles.

Puzzle / Prototype

Korean Rebus Vol.0

First volume of experimental Korean rebus puzzles.

Translation

Translation Samples

Literary, research, and business texts (JP ⇄ KR · EN → KR / JP).

Mini game / Prototype

YourGame

[In development] Choose your mood—cute, horror, funny, or drama.

Mini game / Prototype

Stylisushi Advanced

Small selection mini game inspired by an itamae’s swift handwork?

Mini game / Prototype

Tomare de Tomare

Simple experiment from the “止まれ” sign.

Mini game / Prototype

SleepyShooter

A tiny loop about very long waits and drowsiness.