Player Research → Escape Experience Design
Interactive experiences people remember—by reaching answers on their own.
I study players and design Japanese-style escape experiences.
My practice focuses on information scaffolding—the order, amount, and form of hints—so quiet coordination and self-efficacy can emerge naturally.
Based in Tokyo → preparing for Helsinki.
Selected work
Public Experience
🏆Ranked #1 in Aug ’25
Project LR (Direction)
Hall-style multi-team escape experience.
Mini game / Prototype
Tomare de Tomare v2
Upgraded simple experiment from the “止まれ” sign (with 12 stages).
Mini game / Prototype
Stylisushi Advanced
Small selection mini game inspired by an itamae’s swift handwork?